
Fear the Flesh
GameAn Antarctic research team discovers a perfectly preserved meteorite and runs a late-night experiment that goes catastrophically wrong.
Psychological horror builds fear from what is happening inside a character's mind, leaning on guilt, grief, obsession and doubt about what's real. Reality is unreliable. Memory is worse. Curated psychological horror lives in that gap, films built on paranoia, fractured perception, and dread that has no clean source. No monster required. The mind does enough damage on its own.

An Antarctic research team discovers a perfectly preserved meteorite and runs a late-night experiment that goes catastrophically wrong.

Holly Gardner is nineteen, on an interstate drive, when unusual events lead to an unplanned stay at a motel. What's happening in Norwood Valley is worse than she knows.

A teenager has a vision of a plane crash and gets himself and several others off the flight before it happens. Death works back through the list of survivors.

Kimberly Corman pulls a line of cars out of traffic seconds before a massive highway pileup. The people she saved start dying anyway, in order.

Wendy Christensen has a premonition that her senior class roller coaster is about to derail and pulls several friends off before it does. The photos she took that night hold clues to exactly how each survivor is going to die next.

Sam Lawton foresees a suspension bridge collapse and saves a handful of coworkers before it happens. William Bludworth returns with an unsettling new option, kill someone else and take their remaining years, if any of the survivors want a real way out.

Medical students secretly flatline themselves to experience what lies beyond and find the blackout experiences they bring back are connected to events from their pasts.

Mitch makes a quick errand stop on a snowy night in Davenburg. The streets feel wrong and whatever's behind him confirms it.

Before you're born, you get to preview your whole life in a simulation. You get to decide if living it is actually worth it.

A cozy life-sim wrapped inside a horror time loop where daily routines keep resetting and something underneath the comfort refuses to let go.

Freddy Krueger has been using Jason Voorhees to reestablish fear in Springwood. Jason won't stop killing long enough for Freddy to reclaim what he needs.

Freddy has killed every kid in Springwood except one. He needs an amnesiac stranger to lead him to the daughter he's been hiding for decades, the only person left who can finally end him.

After a string of bad dates, Noa meets charming Steve in a grocery store and agrees to a weekend away with him. His appetites turn out to be very particular.

John Wayne Gacy ran a construction company, threw neighborhood parties, and killed people for years. The community never connected the evidence.

Jessie Burlingame is left in restraints when her husband dies during a game at their remote lakeside getaway. She has to survive the weekend alone.

Chris meets his white girlfriend's family for the first time at their secluded estate. Everyone is warm, welcoming, and hiding something that goes far beyond ordinary awkwardness.

A salvage crew boards a luxury ocean liner that vanished in 1962. The ship has been holding something the whole time.

Sigrid matches with Christian online and things seem promising. Then she meets his roommate Frank, a grown man who lives entirely as a dog, and the relationship gets considerably harder to explain to her friends.

Twin brothers Elias and Lukas arrive at their mother's isolated farmhouse to find her face wrapped in bandages after cosmetic surgery. The woman under the gauze is not the mother either of them knew.

Miranda Grey wakes up inside the psychiatric facility where she works, accused of killing her husband, with no memory of the crime.
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